Sanpei replies with the code "river", causing the stone door to slide away, revealing a path. Sanpei proceeds to knock on the stone at the end of the cave, with a man answering with the word "mountain". The group, along with Sanpei, enters a cave which appears to be a dead-end. Bonnie is particularly excited, donning a pink ninja outfit made by Serena for the occasion. As the group express their interest in visiting the village, Sanpei happily invites them over. Over lunch, he explains that he had been on his way home to the Ninja Village to be part of tomorrow's village festival. Serena invites Sanpei for lunch and he accepts. It is revealed to be old friends Sanpei and his Greninja, and Sanpei compliments Frogadier on having noticed their presence.
Frogadier then launches off his frubbles, blocking an incoming attack. Squishy senses a foreign presence nearby, and Frogadier soon also detects that something is amiss. The Ninja Corp, with its leader Heidayu, swear their allegiance to Kagetomo.Įlsewhere, Ash has finished training with Frogadier and is preparing to have lunch. Inside a cave, Kagetomo discusses his plans to invade Hanzo's Ninja Village. Out of nowhere, several Skarmory attack the village, and a group of masked ninja abducts Chief Hanzo! Who are they, and what are their intentions? The answers to come, as the journey continues! Plot Our heroes marvel at all the amazing Pokémon there.and Team Rocket, watching from above, plots to catch them all. All are impressed with Sanpei’s growth as a ninja and a Trainer. There they meet Sanpei’s brothers, Ippei and Nihei, as well as the village chief Hanzo and his assistant Shinobu. They’re heading home to Ninja Village, and our heroes are invited! Keep rolling back as he approaches you and bait him into making an attack.In the middle of a lunch break, our heroes are happily surprised by the appearance of their old friend Sanpei and his Greninja. When the battle begins, you will need to keep your distance from Doku. Still scared to face off against Doku now? But if you are willing to put up a fight against him, you will unlock a special prize for it! This is a totally unfair battle because Ryu is ill-equipped with a Level 1 Dragon Sword and a fairly short HP bar. If he stabs you with it, the mission ends and the story continues on. There's two ways to do this: you can either let Doku kick your ass to finish the Chapter OR.you can be an expert and kick Doku’s metallic ass instead!įirst of all, Doku has the Dark Dragon Blade in his grips. Get ready for the most difficult (or easiest) battle of the game! When you’re ready, go back into the burning house and exit at the other end to the backyard. Now go back to the Save Point and SAVE your game. Be quick with the UT or else Masakado will stick a spear up your slow ass! Keep up this tactic and Masakado will fall like nothing How do you know if he’s near? The screen shakes and gets brighter, so unleash the UT when this happens to shave off 20% of his health. When he turns around, kill any nearby Warlock and use the leftover essence for a UT on Masakado as he returns to attack. Roll under the Warlock fireballs and wait until Masakado passes by.
Trying to dodge two Warlocks is more trouble than it seems but here’s how to do it properly:Īs soon as the battle starts, move out of the way and head towards the opposite doorway (not the one that crumbled) and stay there. The main tactic here is to kill the Warlocks and use their essence for Ultimate Techniques on Masakado. All his attacks are virtually the same as the Horsemen, so using simple blocks are enough. Masakado is no different than the previous Horsemen except that he’s bigger, he’s on fire, and he has Warlocks assisting him (oh, and his horse breathes fire).